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Guido Neumann
GiantG
MEL / 3D / Animation


Location:
Bielefeld, Germany

Language(s):
English, German

Member Since:
June 2003

Last Updated:
18 June 2010

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Nashral the Untamed
Maya, Photoshop, ZBrush
February 2007


   
I created this Realtime Character for Blizzards Art Contest last Year.
I modeled the Base Mesh in Maya und tranfered it then to ZBrush.
(This has been my first Steps in ZBrush.)
After detailing it in ZBrush i exported it back to Maya where i generated the Normal and Ambient Occlusion Map.
The Mesh has exactly 5000 Tri's.
The Rest of the Texturing was made with Photoshop.
Finally it was rendert with Mental Ray with no retouch in Photoshop
This Image has 2 comments on CGTalk >

 
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