Guido Neumann GiantG MEL / 3D / Animation Location: Bielefeld, Germany Language(s):
English, German Member Since: June 2003 Last Updated: 18 June 2010 Portfolio Views: 3887 Chosen as Favorite: 2
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Nashral the Untamed Maya, Photoshop, ZBrush February 2007
I created this Realtime Character for Blizzards Art Contest last Year.
I modeled the Base Mesh in Maya und tranfered it then to ZBrush.
(This has been my first Steps in ZBrush.)
After detailing it in ZBrush i exported it back to Maya where i generated the Normal and Ambient Occlusion Map.
The Mesh has exactly 5000 Tri's.
The Rest of the Texturing was made with Photoshop.
Finally it was rendert with Mental Ray with no retouch in Photoshop